And while that’s true of Warzone, it isn’t true of the premium, pay-to-play Call Of Duty games that release each year. All the stuff I buy in that game I keep for the foreseeable future. The very big difference, beyond Call Of Duty not being free-to-play (with the exception of Warzone) is that Fortnite isn’t releasing a brand new game every year. This is more in keeping with games like Fortnite and it’s a very smart, very pro-community move. Modern Warfare is the first in the series to ditch the map-pack model and release entirely optional seasonal Battle Passes while giving maps away each season for free. One year of extra polish would certainly have helped Black Ops Cold War become a better game, but the other, and frankly larger, concern I have is how cavalier Activision is being with its approach to Call of Duty as a games-as-service franchise. Maps, map design philosophy, map-voting, story, zombies and so forth could and should continue to be different and distinct between games). (Here I am not suggesting that Treyarch do everything the same as Infinity Ward, but that the games feel, sound and shoot more like one another.
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